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Pricing

Used game pricing software for retro stores

Set resale prices by condition with market value in context and your own store logic, so the same game does not get priced differently depending on who handled it.

Pricing the buy and pricing the sale are two different jobs

What you pay on a trade-in and what you sell it for are separate decisions. Trade-in work gets the item in the door at the right cost. Resale pricing decides what goes on the sticker before the item reaches the shelf.

This page is about the sticker.

Price by condition, not by guess

A loose cartridge, a complete-in-box copy and a sealed copy are not the same item. They should not be priced like they are. RetroBase is designed around condition-aware pricing so your team can price items with the right context before they become ready to sell.

  • Review market-value context by condition.
  • Keep pricing tied to the item’s workflow stage.
  • Use your store’s pricing logic instead of one-off guesses.

Your margin logic, applied more consistently

Market value is a starting point, not your final price. Your store still decides how to account for margin, condition, demand and how quickly an item should move.

RetroBase helps keep that logic visible during pricing, so pricing does not depend on one person’s memory.

Consistency before stock hits the shelf

Inconsistent pricing costs money quietly. One copy is underpriced, another sits too high, and staff cannot always explain why. When pricing happens inside the workflow, every item gets a clearer path from value lookup to final shelf price.

Pricing inside the workflow, not in a spreadsheet

Pricing should not live separately from the item. In RetroBase, Needs Pricing is one stage in the intake-to-ready-to-sell workflow, after Testing and Cleaning and before Photos and Final Check.

How values are estimated

RetroBase uses market-value-assisted pricing. That means market value is shown as context to help your team price, while your store remains responsible for the final number. Values are estimates and can move with the market.

What RetroBase is and is not

RetroBase helps price items for resale as part of your workflow. It is not a checkout system and not a marketplace listing tool. For how it differs from a point of sale, see RetroBase vs POS systems.

It works together with video game trade-in software and a game store inventory system, so pricing stays connected to the rest of the workflow.

See the full intake-to-ready-to-sell workflow or founding-store pricing.

Help your team price used games consistently.

Founding stores get early access and direct input on how pricing works.

Free while we onboard founding stores. No credit card.

Frequently asked questions

Is the price automatic, or does my team set it?

RetroBase shows market-value context and keeps your pricing logic visible. Your store decides the final price.

Where does the market-value data come from?

Market values come from a third-party retro game pricing source. RetroBase keeps a cached copy and refreshes it in the background rather than calling the source on every lookup, and shows the figures by condition. They are estimates, not a guaranteed sale price or an appraisal, and they can be out of date. Your store still decides the final number, because the item in front of you, your local demand and the margin you need are judgments only your team can make.

How is this different from trade-in software?

Trade-in software is about what you pay to buy an item. This is about what you sell it for, by condition, before it reaches the shelf.

Does it handle loose vs CIB vs sealed differently?

Yes. Those are different items with different values, so they are priced with their own condition context.

Will prices stay consistent across staff?

That is the aim. When pricing logic lives in RetroBase instead of one person’s memory, your team prices the same way.

Does this list items on eBay or other marketplaces?

No. RetroBase prices items for resale as part of your in-store workflow. It is not a marketplace listing tool.

Can I override a price?

Your store is responsible for the final price. Market value is shown as context, not a locked number.