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Retro game store software

Trade-ins should not disappear into piles. Turn them into ready-to-sell inventory.

RetroBase helps retro game stores manage intake, testing, cleaning, repair, pricing, media and review, so bought inventory keeps moving toward the shelf.

Built with founding retro game stores.

Store operations

From market value to store operations

Looking up value is easy. Managing thousands of items isn’t.

A value lookup tells you what an item may be worth. RetroBase helps your store manage what still needs to happen before that item can actually be sold.

  • Intake
  • Testing
  • Cleaning
  • Repair
  • Pricing
  • Media
  • Ready To List

Operational visibility

See what is ready. See what is stuck.

Every item in your store sits in a state. RetroBase makes those states visible, so nothing disappears into a pile.

Today’s store queue

Example
  • Waiting For Testing 14 items
  • Waiting For Repair 6 items
  • Missing Price 9 items
  • Missing Photos 12 items
  • Ready To List 23 items
  • Blocked 2 items

Answer the daily question: what should we work on next?

The pipeline

The RetroBase workflow

  1. Acquire Inventory
  2. Testing
  3. Cleaning
  4. Repair
  5. Pricing
  6. Media
  7. Ready To List

Built for stores

Built for retro game stores

Not generic inventory software. RetroBase tracks the work between “bought it” and “listed it” — the part that actually makes retro retail hard.

  • Condition & completeness

    Record cart, disc, shell and label condition — and whether box, manual and inserts are present — the moment an item comes in.

  • Battery & save checks

    Track save batteries and clock batteries before a customer finds out the hard way.

  • Repairs

    Queue items for repair and see what is waiting on parts or a technician.

  • Photos & media

    Know which items still need listing photos before they can go up for sale.

  • Pricing decisions

    Pair market value estimates with your own condition and margin calls.

  • Employee handoffs

    Shift changes don’t lose context — the next person sees what still needs doing.

Why RetroBase

Why stores use RetroBase

Not because of a feature list. Because of what goes wrong without it.

Without RetroBase

  • Items disappear into piles
  • Employees forget testing steps
  • Repairs are tracked on paper
  • Nobody knows what’s ready for sale

With RetroBase

  • Operational visibility
  • Team accountability
  • Faster processing
  • More inventory ready to sell

Market value in context

Check what it is worth, then move it through the workflow.

A price lookup is only useful when it helps the item move forward. RetroBase connects market-value context with the next store steps: intake, testing, pricing, media and ready-to-sell.

Popular searches

Discover what retro items are worth. Manage how they become ready to sell.

Founding stores

Help shape RetroBase around real store workflows

We’re building RetroBase with a small group of retro game stores. Founding stores get early access, a direct line to the team, and input on the trade-in, pricing and inventory workflow. See founding-store pricing.

Founding store applications are opening soon.

We’re preparing the application flow for early RetroBase store partners. Check back soon, or follow RetroBase for updates.