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RetroBase vs POS

You don’t need a new POS. You need what comes before it.

Your POS rings up the sale. RetroBase runs everything before it, from intake to ready to sell. They’re not rivals. A retro game store runs both, and each does the job the other was never built for.

Front of house

Your POS

The sale

Back of house

RetroBase

Intake to ready-to-sell

Not a replacement: the half your POS was never built to cover.

The misunderstanding

“We already have a POS.”

It’s the most common thing we hear, and it’s fair. Every store needs a POS, and yours is probably doing its job well. But a POS is built for one moment: the sale. It rings up a game that’s already ready to sell.

The misunderstanding is thinking the sale is the whole job. For a retro store, most of the work happens long before a game reaches the counter, and that work has never had software of its own.

The missing half

Everything before the sale

A game a store buys can’t sell the day it arrives. First it has to be tested, cleaned, repaired if needed, priced by condition, and photographed. Between each step it waits.

None of that happens at the register, so none of it gets written down. It lives in someone’s head, and what lives in a head gets dropped. That’s the missing half: the work between the buy and the shelf, where a retro store’s margin is actually made.

Where each fits

Two systems, two halves of the store

Front of house

Where a POS fits: the sale

  • Checkout
  • Payments
  • Receipts
  • Completed sales

Your POS already solved this, and it does it well.

Clean handoffready to sell

Back of house

Where RetroBase fits: everything before it

  • Intake
  • Testing
  • Cleaning
  • Repair
  • Pricing
  • Photos
  • Ready to sell

The intake-to-shelf pipeline: the half that never had a system.

The handoff is clean: RetroBase gets a game ready to sell, then your POS rings it up.

One item, start to finish

Follow one game to the shelf

Here’s a single trade-in moving through the back of house, and the exact moment it becomes your POS’s job.

Example

Example item journey. A loose Pokémon Emerald for Game Boy Advance, market value $150, moves through intake, testing, cleaning, repair, pricing, photos and a final check in RetroBase until it is ready to sell. When a customer buys it, the store’s POS rings up the sale.

Pokémon Emerald

Game Boy Advance Loose

Market value

$150
  1. Intake

    A loose Pokémon Emerald comes in on a trade.

  2. Testing

    It boots and saves. The battery still holds.

  3. Cleaning

    Label and cartridge contacts are cleaned up.

  4. Repair

    No repair needed this time. It passes.

  5. Pricing

    Priced at $150, market value for a loose copy.

  6. Photos

    Photographed, ready for the shelf.

  7. Final check

    One last look, then it goes out.

  8. Ready to sell

    On the shelf. When a customer buys it, your POS rings it up.

Everything above is RetroBase. Only the last step, the sale, is your POS.

Side by side

Who does what, and what they do together

Read it as a division of labour, not a scorecard. Your POS owns the sale; RetroBase owns the work before it. The Together column is where a store actually runs better.

What a POS handles, what RetroBase handles, and how they work together across the jobs in a retro game store: from the front of store, through the intake-to-shelf pipeline and team operations, to the handoff back to the POS.
The job Your POSRetroBase Together
Front of store
Checkout & payment Handles this Not its job The POS rings up the sale
Receipt Handles this Not its job Proof the sale is done
Completed sale Handles this Not its job Where the item’s journey ends
The intake-to-shelf pipeline
Trade-in & buy intake As a transaction The item enters the pipeline Offer at the counter → into intake
Testing, cleaning, repair Not its job Tracked, stage by stage Keeps the item moving toward the shelf
Grading (optional) Not its job Condition on the record The grade travels with the item
Pricing by condition Entered by hand Market value in context Priced once, sold in your POS
Photos Not its job Shot and attached to the item Ready for the shelf and any channel
Final check Not its job The last look before it goes out Nothing reaches the shelf half-done
Ready to sell The finish line The moment RetroBase hands off to the POS
Team operations
Who owns each item Not tracked Every item has an owner No item is nobody’s job
Assigned tasks Not its job Assign the next step to staff Any staff member knows what’s next
Bottlenecks Invisible Makes what’s stuck visible Stalls get seen and cleared
Progress visibility Stock counts only Live pipeline status The full front-to-back picture
Work history Sales history Every stage: who and when One record from intake to sale
Handoff to the POS
Ready-to-sell item Rings it up Hands it over ready A clean handoff
The sale itself Fast and correct Item details already complete No re-keying, no guesswork
Hidden revenue Sees finished stock Surfaces value stuck in the back Revenue no longer hidden in unfinished work

Not a contest, a division of labour. Keep your POS. Add the half it was never meant to cover.

Keep your POS. Add everything before the sale.

We’re building RetroBase with a small group of retro game stores. Founding stores get early access and a direct line to the team building it.

Free while we onboard founding stores. No credit card.